Multiple publications, including Eurogamer and PC Gamer, have noted that Quantum Break doesn’t perform well on the GTX 970 as compared with AMD hardware. Is the GTX 970 Ti’s low performance RAM related? The bigger questions are whether Remedy can patch up the performance issues and bypass the limitations that are holding the game back on UWP and DirectX 12. The Mass Effect titles often suffered from a few seconds of texture pop-in when you entered an area, and it was never more than briefly distracting. I don’t like texture pop-in all that much, but so long as it’s not constant and game-breakingly egregious, it doesn’t wreck games. Whether or not these are major issues for most people, however, is open to considerable debate.
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